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VR Goggles

Make a presentation

Presentations of Applied Research in VR/AR Technologies and/or Audiovisual Technologies

 

If you are a Researcher interested in making a presentation of your Research Results in VR/AR Technologies and/or Audiovisual Technologies, you may submit a proposal for an Applied Research Presentation.

The Applied Research Presentation will be an adapted  form of scientific presentation, according to the requirements of technology transfer, ie of communicating science  in business context.

The Presentation may last from 10’ to 20’ and it will follow the framework for technology transfer presentation.

Submit the subject for your Presentation here and we will send you the description of the framework and suggested format for the Presentation

Presentations on
Market Applications of
AR/VR Technologies and/or Audiovisual Technologies

If you are an Entrepreneur or Business Executive interested in making a presentation of

  • potential products with significant market perspectives based on VR/AR technologies and/or Audiovisual Technologies

or

  • a business or social challenge which could be solved through the use of VR/AR or Audiovisual Technology,

you may submit a proposal for a Presentation of Market Applications.

The Presentation may last from 10’ to 20’.

Submit a subject for your Presentation here and we will send you the guidelines and suggested format for the Presentation

VR Goggles

The Technologies

   

 VR/AR Technologies

  • -Virtual Reality

  • -Augmented Reality

  • -Mixed Reality

 

  Audiovisual Technologies

  • -Algorithmic Art

  • -Algorithmic music composition

  • -Art, Technology and Education (Creative Technologies)

  • -Multimedia Design

  • -Collaborative and adaptive environments for Artistic creation and/or dissemination

  • -Data Visualization

  • -Digital Art 

  • -Digital Preservation

  • -Electronic Music

  • -Experimental Art & Cultural product

  • -Gaming

  • -Holography & Hologram Technology

  • -Human-Computer Interaction, (human‐computer interfaces, ubiquitous, natural and adaptive interfaces, assistive technologies)

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